Description
and with all their expansions
short stories
recruit the most prestigious heroes
• New cult-specific skills
The rules needed to run a game of Pathfinder
SUPERHEROIC 5E MIDNIGHT CITY 2 Player and with all their expansionsThis 124 page setting book invokes Iron Age themes with four color action providing a place where street level vigilantes, magicians, occultists, and paragons of hope join forces to take back a once shining city from the clutches of a time travelling sorcerer and the smugglers, criminals, and forces of evil that now plague Midnight City.
Exchange/Return Notes
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- Final sale items are not eligible for returns or exchanges.
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